Entry · Ref OZXUR0LG
Speedrunner Achieves 'No Damage No Deaths Run' in Latest Souls-Like Challenge
- Posted
- 2026-10-03
- Last amended
- 2026-10-03
- Account
- @naw0neu65e
A new milestone in speedrunning has emerged as a player completed a full playthrough of a notoriously difficult action role-playing game without taking a single hit of damage and without dying once. The achievement, known within the community as a "no damage no deaths run," has been attempted by hundreds of skilled players since the game launched, but this is the first publicly documented completion that meets both conditions from start to finish.
The run was livestreamed on YouTube and has since been clipped and shared across multiple gaming forums. The player, who goes by the handle St0rmBreaker, navigated all major boss encounters, environmental hazards, and enemy gauntlets while maintaining full health throughout. The total time for the run was just under four hours, a figure that includes mandatory cutscenes and traversal sequences that cannot be skipped. The achievement has reignited discussion about the limits of human reaction time and pattern recognition in action gaming.
What Constitutes a No Damage No Deaths Run
In the speedrunning community, a "no damage no deaths run" requires the player to complete the game from the opening screen to the final credits without the character's health bar ever decreasing from its maximum value and without the death screen appearing at any point. This is significantly stricter than a standard no-death run, where taking damage is permitted as long as the character survives. The no-damage condition means that every hit from an enemy, every environmental trap, and every failed dodge must be avoided entirely. Even minor chip damage from area-of-effect attacks or environmental hazards can end the run.
The game in question is known for its punishing difficulty curve, tight dodge windows, and enemy attack patterns that change unpredictably. Boss fights typically involve multiple phases with new movesets introduced below certain health thresholds. The player must memorise every animation tell, every hitbox, and every recovery period to avoid taking damage. The run was conducted on the standard difficulty setting with no mods or external tools, and the full recording has been made available for verification by the community.
Community Reaction and Verification
Initial reactions from veteran speedrunners have been cautiously positive. Several top-tier players who have attempted similar challenges have publicly stated that they reviewed the footage and found no evidence of damage or death. The run has been submitted to the game's speedrunning leaderboard, where it is expected to be verified within the next two weeks. If accepted, it will become the first entry in a new category specifically for no-damage completions.
The speedrunning community has a rigorous verification process. Moderators examine the footage frame by frame to check for any frame where the health bar decreases. They also look for any moment where the character enters a death state, even if a resurrection item or ability is used immediately afterward. In this run, the player's health bar remained full throughout, and no death animation played. The player also avoided all known softlocks and sequence breaks that could skip dangerous sections.
Technical and Strategic Considerations
Achieving a no damage no deaths run requires more than just mechanical skill. The player must plan an optimal route that minimises exposure to random enemy attacks, environmental hazards, and mandatory damage events. Some sections of the game contain unavoidable damage in the base game design, such as collapsing floors that always hit the player unless a specific dodge direction is used. The successful runner discovered that by using a specific combination of movement inputs and item timing, these sections could be navigated without taking a single point of damage.
Weapon choice also played a critical role. The runner selected a fast-swinging, low-damage weapon that allowed for quick recovery after each attack. This choice meant that the player had to hit enemies more times to defeat them, increasing the overall risk of making a mistake. However, the faster recovery frames allowed for earlier dodges and parries, which ultimately reduced the chance of taking damage. The runner also used a defensive talisman that increased invincibility frames during dodges, a decision that was criticised by some purists but ultimately accepted because the talisman is available to all players in the base game without any exploits.
Implications for the Speedrunning Scene
The completion of this no damage no deaths run is likely to influence how other runners approach the game. Several top players have already announced that they will attempt to beat the time, and some are trying to achieve the same condition on higher difficulty settings. The run also raises questions about the future of speedrunning categories. Traditionally, categories are defined by completion time with optional restrictions such as no glitches or no deaths. The no-damage condition adds a new layer of precision that may appeal to players who value perfection over speed.
Some in the community have argued that the run should not be considered a true speedrun because the player prioritised safety over speed, resulting in a longer total time than the world record for a normal run. Others counter that the no damage no deaths run represents a different kind of achievement, one that tests endurance and consistency rather than raw speed. The debate is likely to continue as more players attempt the challenge and as the leaderboard moderators decide how to categorise such completions.
Broader Context in Gaming
The concept of a no damage no deaths run is not unique to this particular game. Similar challenges have been attempted in other action titles, including the Dark Souls series, Sekiro, and various roguelikes. However, the difficulty of achieving a no-damage run increases with the length of the game and the number of mandatory boss encounters. Most successful no-damage runs in the past have been for shorter games or for individual boss fights. Completing a full-length title without any damage is considered a major milestone in the speedrunning community.
The run has also drawn attention from outside the gaming world. Several esports analysts and human performance researchers have expressed interest in studying the reaction times and decision-making processes involved. The player's ability to maintain focus for nearly four hours while executing precise inputs under pressure is a notable example of sustained cognitive performance. Whether this achievement will lead to broader recognition for speedrunning as a competitive discipline remains to be seen, but it has certainly raised the bar for what is considered possible in the genre.
The full recording of the no damage no deaths run remains available on YouTube, and the runner has stated that they will provide detailed commentary and a breakdown of each section in a follow-up video. For now, the speedrunning community is absorbing the implications of this new standard and considering how to incorporate it into future competitive events.